Portfolio

Daniel Poludyonny


Hey there! Nice to see you at my portfolio page! Have a good seat and let me introduce myself. My name's Daniel (you can call me Dan) and I love playing games. Absolutely different games, from small and easy-to-play casual games, indie and mobile games to online MMO games, class-based multiplayer shooters, RPGs, strategies, simulators, point and click adventures and other game genres on consoles, PC, web and mobile.

But... since you're here, you're probably not as interested in which games I play, as in which ones I make. I do my own games since 2005. Mostly as a contract / freelance game designer but, of course, sometimes you have to play other instruments too because this is how creativity works. Besides, if you want something done well - better do it yourself, right? My main goal is to create a top-quality game product that people will pay for and love. If it means I manage - I manage. If it means I draw or animate - I draw and animate. You can find out more about my skills in the Skills section below.

In addition to game / level design and writing experience I have such in project management, product management, assembling teams from scratch, pitching, selling, business development, customer support, quality assurance and graphical design, such as CGI, video editing as well as sound design and writing my own music. The only thing I'm still religiously afraid of is programming. But I think I might overcome that fear in near future.

Have got over 30 finished projects, some as a game designer, some as a producer and some as a one-man-band. Not all of them but the most significant are mentioned in the Projects section. Doing a lot of freelance work, but still looking for the home for my ideas and games. In my spare time I post some game reviews and my dark thoughts in this blog.

I'm always excited to meet new people and open for contacts, so feel free to use my contact form. And you can add me on LinkedIn.
Skills
Game design and production
SkillToolsRatingYears
Game designPaper, MS Office, Google Docs (◄ my favorite )10+
Level designPaper, MS Visio, Unity, Flash, other tools10+
UI flow designMS Visio10+
Creative directionBrain, Sence of Beautiful10+
PlanningPivotal Tracker (◄ my favorite )MS Project, Notepad, Google Docs10+
BudgetingMS Excel, Notepad, Google Docs10+
Butt kicking (project-wise)Left Foot, Right Foot10+
Testing / QAHands, Brain10+
Bug trackingJira, Mantis, Starteam, Bugzilla12+
MentoringBrain, Oratory10+
InterviewingBrain, Oratory10+

Artwork, animation, sounds and music
SkillToolsRatingYears
3D modeling + unwrap3ds max, Maya12+
Texturing / CGI Post processingAdobe Photoshop, 3ds max, Maya12+
Animation / posingAdobe Flash, 3ds max, Maya, Poser, Unity 12+
Rendering3ds max, Maya12+
UI and web designAdobe Photoshop, Adobe Image Ready, Adobe Dreamweaver12+
Video editingAdobe After Effects, Adobe Premiere, Virtual Dub10+
Vector graphicsAdobe Illustrator, Adobe Flash6+
Music and SFXAdobe Audition, FL Studio, Wavelab10+
My games
Project EXO




Platform:HTC Vive, Oculus Rift, Samsung Gear VR, Playstation VR

Employer:VR Features

Development:March 2017 – July 2017

Status:Demo-version

Role:Game designer / Producer

Job done:• Game concept and balance for demo;
• Level design for demo;
• Writing / storyboarding;
• Team management;
• Business development;
• Pitching;

An innovative VR shooter with puzzle and strategy elements for top VR platforms.

Proof:Trailer
Tanks vs Aliens
PlatformPC, iOS, Android





Employer:VR Features

Development:January 2017 – June  2017

Status:Out on Steam, release on iOS/Android pending

Role:Game Designer / Level Designer / Producer

Job done:• Game design and balance;
• Level design;
• Storyboarding / writing;
• Team management;
• Post-production, game effects, game web-site;
• Pitching;

When I joined the project it was absolutely raw and unplayable. I helped shape it into a good solid game.

Proof:Website
Trailer
Steam store
Castle Keeper

Platform:Android, iOS

Employer:Sphinx Games

Development:May 2015 - December 2016

Status:Demo-version

Role:Game Designer / Producer

Job done:
• Assembled team from scratch
• Game design / balance;
• Team management
• QA

This game is a historical action strategy for handheld devices. Key game features:

• Massive online PvP battles (up to 800 units simultaneously)
• All job is done by villagers

Proof:
Seva Sovenkin's University
Platform:Android, iOS



Employer:Compeidos

Development:August 2014 - February 2015

Status:Released

Role:Game Designer / Producer

Job done:
• Educational narrative
• Game design
• User experience
• Team management
• QA

This is a set of educational game apps for kids aged 2-5, divided by four topics: Language, Math, Logics and Creativity. All games contain a cumulative amount of 37 mini-games.

Proof:Gameplay video playlist on YouTube (Russian)
Battle For The Galaxy
Platform:Android, iOS

Employer:AMT Games

Development:August 2013 - August 2014

Status:Released, post-release development

Role:Game Designer

Job done:
• Game design / balance;
• Monetization.

This sci-fi action strategy game set up in the far future is all about building your space base and fighting other player bases. Splendid visuals and SFX included.

I did the best I could in terms of game design to deliver a top-notch result.

Proof:
Legendary Saga
Platform:Android, iOS

Employer:AMT Games

Development:October 2013 - August 2014

Status:Released, post-release development

Role:Senior Game Designer

Job done:
• Game design / balance;
• Monetization;
• Supervision over game design department.

A new version of an older Role-Playing Game. I managed and supervised the game design and balance process.

Proof:Google Play download page
iTunes Store download page
Official forum (also installed and set-up by myself)
Epic War: Tower Defense 2 (promo game)
Platform:Web / Flash

Employer:AMT Games

Development:October 2013 - October 2013

Status:Released

Role:Game Designer

Job done:
• Game design / balance.

A promotional game for another game called Epic War: Tower Defense 2. The purpose of the game was stimulating player traffic for the main game with game promo codes as a reward. The game provides about 15 minutes of a good ol' school "kill-em-all" gameplay.

The initial game design and balance took a single weekend and is my personal performance record at the moment.

The entire development took about 3 weeks.

Proof:
Drop Rush
Platform:Android, iOS

Employer:Myself

Development:May 2013 - October 2013

Status:Demo-version

Role:Game Designer / Producer / Level Designer / One-Man-Band

Job done:• Game concept and design;
• Level design;
• Testing and QA.

A very nice platformer about a drop of water whose aim is to feed a thirsty flower. Avoid angry wasps, caterpillars and other enemies who will also try to drink you up, and collect stars on your way to the flower.

The demo version included 8 levels and the basic gameplay.

Proof:Download the demo version (Android, APK)
Shopkeeper
Platform:Android, iOS

Employer:Keiss Games

Development:March 2012 - October 2012

Status:Unknown

Role:Game Designer

Job done:
• Game design;

Developed entire game design and balance from scratch which included over 200 text pages and economics that featured over 350 unique items.
Proof:
Documentation only
Angry Heroes
Platform:Android, iOS
Employer:Artibus LLC

Development:June 2011 - June 2012

Status:Released, post-release development

Role:Game Designer / Producer / One-Man-Band

Job done:• Game design;
• Production planning and management;
• Sounds and music;
• Testing and QA.

Game concept, design, balance, quality assurance, planning, customer support, business development, marketing, localization, sound design, music, voice overing and a lot of other stuff.

Proof:Google Play download page
iTunes Store download page
Official page
Watch trailer on YouTube (also made and voice-overed by me)
Toon Farm
Platform: iOS

Employer:Cosmobits (MacPhun LLC)

Development:May 2011 - October 2011

Status:Released

Role:Game Designer

Job done:• Game design;

I started work on the project when it was already 8 months in development. Performed deep problem analysis, and developed improvements strategy. Developed a detailed game design according to employer's requirements. Performed a thorough supervision of the development process.

Proof:
iTunes download pageNote: the game no longer works as its owners discontinued its support.
Pirate Rampage
Platform: Facebook

Employer:Proxima Games / Digital Chocolate

Development:September 2010 - March 2012

Status:Released

Role:Game Designer / Producer / One-Man-Band

Job done:• Game design;
• Production planning and management;
• Game art;
• Sounds and music;
• Testing and QA.

My own project with two programmer fellas and one artist. Did everything except programming and most art.

Proof:It was on Facebook and Kongregate but is discontinued now.
One-Armed Bandit: Progressive Jackpot
Platform: VKontakte 

Employer:Proxima Games

Development:July 2010 - September 2010

Status:Released

Role:Game Designer / Producer / One-Man-Band

Job done:• Game design;
• Production planning and management;
• Game art;
• Sounds and music;
• Testing and QA.

Generally, just a reskin of the previous project.
Proof:
VK.com (requires registration)
VideoPoker: Progressive Jackpot
Platform: VKontakte

Employer:Proxima Games

Development:March 2010 - July 2010

Status:Released

Role:Game Designer / Producer / One-Man-Band

Job done:• Game design;
• Production planning and management;
• Game art;
• Sounds and music;
• Testing and QA.

There were two programmers and myself in the team. The programmers did the coding, I did the rest.

Proof:
VK.com  (requires registration)
MahJong Quest 4
Platform: PC

Employer:iWin Inc.

Development:June 2009 - December 2009

Status:Frozen

Role:Producer
Job done:• Production planning and management;
• Production budget and costs development;
• Game design support.
• External contractors hiring and management;

Also:
• Team recruiting;
• Daily meetings with San Francisco and Los Angeles colleagues;
• Weekly reports;
• Game reviews with company management.

There was a simple goal: to show BigFish Games with their Mystery Case Files who is the boss with four times smaller budget. The team did a pretty good job, but two months before the project deadline the company management was fired and so was everyone else.

Proof:In the freezer.
JoJo's Fashion Show 4: The Mystery Of Fashion Diva
Platform: PC

Employer:iWin Inc.

Development:February 2009 – May 2009

Status:Subcontracted to another company

Role:Producer

Job done:• Game art production planning and management;
• Game art direction.

Managed the development of art for the game until eventually the team switched to another project and we had to give this one to another company.

Proof:Somewhere in Dnepropetrovsk.
JoJo's Fashion Show 3: World Tour

Platform: PC

Employer:iWin Inc.

Development:February 2009 – October 2009

Status:Released

Role:Producer

Job done:• Production planning and management;
• Collaboration with SF office.

Assisted the communication between producers and managers in San Francisco and Russian developers.

Proof:Trailer on YouTube
Official page
WapLand
Platform:Mobile

Employer:ArMobi

Development:June 2008 – February 2009

Status:Released

Role:Game designer / Producer

Job done:• Game design documentation and specifications development;
• Production planning and management;
• Art management;
• External team management.
• Team recruiting.
• Marketing materials development

It was a blend of a game and a wap-sites catalog with the sites looking like houses. Did the design and requirements, hired an external team and managed the development.

Proof:Flushed with a tsunami.
Wallace & Gromit Adventures
Platform:Mobile

Employer:Studio X

Development:June 2008 – November 2008

Status:Released

Role:Game Designer / Producer

Job done:• Game design documentation and specifications development, according to client's requirements;
• Production planning and management;
• Art management;
• External communication.

My team developed all core elements of the game: essential game assets, game mechanics, level editor and so on. Eventually we had to pass the project to another developer as we ran out of own investments.

Proof:Official page
Trailer on YouTube
Destruction Derby 3D
Platform:Mobile

Employer:Studio X

Development:June 2008 – September 2008

Status:Closed

Role:Game designer / Producer

Job done:• Marketing presentation development;
• Outsourcing team management.

I pitched the game concept and the presentation (on the picture). Then we subcontracted the game to another developer. The developer failed the task.

Proof:Burnt down by customer's sight.
Party Island Pool 2-in-1™
Platform:Mobile

Employer:Digital Chocolate Inc.

Development:December 2007 – July 2008

Status:Released

Role:Game Designer / Producer

Job done:• Production planning and management;
• Game design documentation and specifications development, according to client's requirements;
• External communication.
• Weekly meetings and external communication;
• Project presentations;
• Print-ready marketing materials for company products;
• Resources management;
• Team recruiting.

Great idea, great team and great employer. The game has got 4th place among 10 best mobile games of 2008 (pocketgamer.co.uk). We did better than Townsmen and even Peggle! The first three games in the chart had much more significant budgets.

Proof:Official page
Trailer on YouTube
#4 in Top 10 games of 2008
Silver Award by Pocketgamer
Mechanismo
Platform:Mobile

Employer:Global Fun

Development:April 2007 – September 2007

Status:Released

Role:Game designer / Producer / One-Man-Band

Job done:• Concept & game idea;
• Game design documentation and specifications development;
• Production planning and management;
• Art management;
• External communication.
• Project presentations;
• Print-ready marketing materials for company products;
• Business and partner development;
• Market research.
• Resources management;
• Team recruiting.

The game is based on Rube Goldberg concepts. The game featured 60 fascinating levels, realistic for a J2ME game physics and a lot of other awesome stuff.

Proof:Official page
Trailer on YouTube
Genetica



Platform:Mobile

Employer:Global Fun

Development:May 2007 – September 2007

Status:Released

Role:Game designer / Producer / One-Man-Band

Job done:• Concept & game idea;
• Game design documentation and specifications development;
• Production planning and management;
• Art management;
• External communication.
• Project presentations;
• Print-ready marketing materials for company products;
• Business and partner development;
• Market research.
• Resources management;
• Team recruiting.

Innovative puzzle game somewhat similar to jigsaw puzzles. Complete puzzles and create some cool creatures. The game achieved Gold Award from MobileGameFAQs.

Proof:Official page
Trailer on YouTube
MobileGameFAQs review (Gold Award)
Space Tactics
PlatformMobile




Employer:Kvazar-Micro

Development:January 2006 – June  2006

Status:Demo-version

Role:One-Man-Band
Job done:• Game concept development;
• Game design & level design development;
• All game assets.
The game was a StarCraft-like space real-time strategy for mobile devices with touch-screen based on Symbian UIQ 2.1/3.0 (a long before iPhone). The demo-version development took about 6 months.
Proof:Fell into oblivion
Nuclear Dreams





Platform:Mobile

Employer:Kvazar-Micro

Development:August 2005 – January 2006

Status:Demo-version

Role:One-Man-Band

Job done:• Game concept development;
• Game design & level design development;
• All game assets.

The game was a Fallout-like post-nuclear strategy for mobile devices with touch-screen based on Symbian UIQ 2.1/3.0 (a long before iPhone). The demo-version development took about 6 months.
Proof:Destroyed by time.
The ultimate list

Here's the ultimate list of game projects that I've ever worked on as a game designer / producer / artist or all of them at the same time. Of course there were also non-game projects. But that's boring.

Project nameYearProject nameYear
Nuclear Dreams
Space Tactics
Leisure Suit Larry Mobile
Darkest Fear 2
Disney Mermaid Mobile (pitch)
Painkiller Overdose (pitch)
European Football 2007
Bigfoot Challenge
Chicktris Mobile
UBS Football Championship
Destruction Derby 3D (pitch)
Christmas Mystery
Genetica
Mechanismo
DChoc Party Pool 2-in-1
Adventures of Wallace and Gromit
WapLand
Jojo's Fashion Show 3: World Tour
2005
2005
2006
2006
2006
2006
2006
2007
2007
2007
2007
2007
2008
2008
2008
2008
2008
2009

Jojo's Fashion Show 4 (pre-production)
MahJong Quest 4
VideoPoker: Progressive Jackpot
One-Armed Bandit: Progressive Jackpot
Pirate Rampage
Codename: Towns (concept)
Toon Farm
Shopkeeper
Christmas FRENZY
Angry Heroes Online
Drop Rush
Epic War Tower Defense 2 (Promo)
Legendary Saga
Battle For The Galaxy
Seva Sovenkin's University
Castle Keeper (Demo)
Tanks vs Aliens
Project EXO

2009
2009
2010
2010
2011
2011
2011
2012
2012
2012
2013
2013
2014
2014
2015
2016
2017
2017